You probably already know of the Keep on the Shadowfell free download on the Wizards of the Coast site. It, plus the free Quickstart rules, can. This thread is a master list of links to resources, advise and options for running Keep on the Shadowfell. There is also some info on other. Keep on the Shadowfell is a Dungeons & Dragons adventure designed for characters of levels It includes three double-sided poster maps suitable for use.
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Cordellwas published in by Wizards of the Coast.
Pages using deprecated image syntax. Brian Ballsun-Stanton 91k 19 Here’s how other DMs changed the adventure.
On a side note: The magic items offered in keep are pre-PHB. Dragonlance deities Forgotten Realms deities Greyhawk deities. As long as nobody is trying to break or game the system I think you’ll be fine, but that’s just my personal experience.
Beyond the keep itself, there is room for shadowfell side-treks.
Posted By Abstruse Thursday, 27th December, Cordell and Mike Mearls and was first published in May Adriano Good catch, However, my personal experience is that the treasure is severely lacking. It refocuses combats, removes encounters or shifts them in time, to make a more believable and enjoyable experience. Do not suggest, promote, or perform piracy. It is followed by the sequels Thunderspire Labyrinth and Pyramid of Shadows.
Keep on the Shadowfell – Wikipedia
4E So you want to run Keep on the Shadowfell
There suadowfell better adventures for 4e, and better to start the game with. This unleashes an army of undead upon the unsuspecting region. The beginning Kobold ambush can go either way. The Gorgon’s Alliance Planescape: Friday, 17th October, Sign up using Email and Password.
Be careful with the kobold encounter behind the waterfall Sign up or log in Sign up using Google.
Views Read Edit View history. I don’t know if our DM increased the encounter difficulty to accommodate or not.
Understand the adventure was the first for 4e, so its primary purpose was teaching the 4e ruleset. I really have to scale the monsters and encounters down, is there a fast, quick and dirty way to do this?
A trivial change would be to grab the Monster Vault and just use monsters from it, reskinning where necessary. Here is a thread talking about changes and edits. Email Required, but never shown. If you want modules but don’t want the above route, Dungeon magazine on Wizard’s site have various adventures set.