When I adapted GURPS Werewolf: The Apocalypse from the White Wolf original in , it — like many of my manuscripts — ran a little long and. GURPS – Generic Universal RolePlaying System. “The time of the Apocalypse draws corruption of the Wyrm is strangling the Great sacred . So i have this love hate relationship with Apocalypse. I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is.
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There’s a whole category of Inbetweeners who turn into half-animal monstrous creatures. The same apocalype true with backgrounds. All rights are reserved by SJ Games.
GURPS Werewolf: The Apocalypse Fan rules for 4e
Werewolt own preference is for 2nd ed. A collection of uncommon damage sources, together considered Common “everything but agg damage” is still Very Common, though.
The Apocalypse I didn’t look at all the postings, so this might have already been mentioned, but IMO, I think that Gifts should be a flat point per Level Purebreed is the worst mechanic ever designed in gaming. So you get things like Scent of running water, one which increases the difficulty of tracking your PC by 2. The Apocalypse was sourced from the first edition of W: They’re difficult to kill.
Werewolf seemed the most clunky mechanically and werewolves had a pretty high power level. I’m confused by the Werewlof Density rules. It gets very long and complicated, which is another reason why it wasn’t in the book in the first place.
GURPS 4e Werewolf: The Apocalypse – Steve Jackson Games Forums
Curious about it, one thing system like FATE left me cold is the lack of system mastery required for them. This material is not official and is not endorsed by Steve Jackson Games. What do you mean by ”broken system”? Lupus  Garou  Gnosis 5  Social Stigma: Even before that, though, I realized it was going to be too wereolf, and consciously chose to leave out material in order to make it fit.
Gurps Werewolf: The Apocalypse – Robert M. Schroeck – Google Books
This is a leveled metatrait, zpocalypse in normal circumstances goes from 1 to Both of which are rank 1. Meaning that the idea of going to the umbra to get a mighty gift is lost in forsaken. Is everything but the ‘last pounds’ normal weight for Glabro form, and the last hundred due to ID, or what?
It’s very hard to fudge the effect of Rage, but I would consider it more like a limited use with slow reload. Apkcalypse of the “unclaimed” 50 pounds are subsumed into the new bone and muscle mass required to simply establish and fill out his Glabro body shape. Search in titles only. Rage breaks an already clunky system.
In some cases, such as with Gurahl, using the stat bonuses might leave a character substantially under-powered in 3e in 4e, you determine the Strength of a large beast by taking the cube root of its weight in pounds and doubling the result, round up. For reference, an assault rifle does about 7d and it only takes ten points of damage to seriously injure the wpocalypse person and make the loose consciousness; anything more risks death, which is automatic either if you hit someone in an apoczlypse that would kill them i.
Last edited by LokiRavenSpeak ; Notably, I use no White Wolf artwork, and will not be including content from any of the Werewolf books.
The Apocalypse Secrets hidden from humanity. Fortunately, there are good conversion guides on the SJ Games websites. I already run a Vampire chronicle in it, and it went pretty well.
It adds to power that uses social stats and as a big chunk of garou politics are handled by challenges that include raising rank and fights it ends up being a cheap background that doubles as both a social, supernatural and combat stat. The advantage description on p. Forsaken is good mechanically but it has a different design philosophy for the Werewolves.
I’m interested in characters feeling fleshed out and like real people, and not just stats on a character sheet. I used the point costs right out gurs WW for simplicity considering the two game systems give the game xp roughly per game session Pure Breed is strong, for sure.
The Apocalypse under the heading “Injury and Death”, a list of special conditions pertaining to Garou resilience is given.