So various settings, has one sourcebook so to say, where it tells everything about the world; I want to try something radically different, and treat. Ghostwalk (Campaign Option). From D&D Wiki. Jump to: navigation, search. Ghostwalk. Ghostwalk. Retrieved from. When creating adventures for and running a Ghostwalk campaign, remember that a fair number—perhaps a quarter—of the NPCs that the.
|Published (Last):||24 April 2009|
|PDF File Size:||13.97 Mb|
|ePub File Size:||19.71 Mb|
|Price:||Free* [*Free Regsitration Required]|
ComiXology Thousands of Digital Comics. All times are GMT Navigation Main page Recent changes Random page Help. This section is empty. Ghostwalk offers players and DMs alike rules for continuing the fight after death, and a new setting where it all takes place. Shattered Lands Dark Sun: Xaphan constantly plots to invade Manifest and take control of the portal between life and death, but such plots often take a backseat to vampire politics.
Top Reviews Most recent Top Reviews.
Ghostwalk (Campaign Option) – D&D Wiki
There was a problem filtering reviews right now. Explore the Home Gift Guide. Beyond the Well of Souls, in what is known as the True Afterlife, the spirits of the dead live a hollow existence reminiscent of their past lives.
Page 1 of 1 Start over Page 1 of 1.
Ghostwalk (Campaign Option)
Dragons of Faerun, Part 3. Please try again later.
A great many nonhuman races are jealous of this gift, and have sought to destroy Manifest throughout its history. The path to the Veil is the titular Ghostwalk. This article needs additional citations for verification. Thread Tools Show Printable Version. The premise is simple: AmazonGlobal Ship Orders Internationally.
These islands are not attached to anything, they merely float atop the water, like a piece of pumice in the bath. Get to Know Us. Affected creatures must stay at least 20 feet away from any snake or yuan-ti, alive or dead; if already within 20 feet, they move away. Still, it packs an unreasonable amount of nations, conflicts, and plot hooks into its small region.
Assumption 2- Souls that “willingly discorporate” in the True Afterlife are lead into the Well of Souls and out into the Planes. The entries on the various cultures are awesome, the listing on the city of Manifest is great. Beings in this world can survive as long as they want.
Check out his website. Xampaign there are clues throughout the book that suggest the state of affairs presented in Ghostwalk are the result of an accident, even these aren’t expanded upon in any meaningful way. For most of my gaming experience 1E, 2E, 3E and soon 3.
By character class Level Adjustment: Ships from and sold by Hemenway House. The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead.
Amazon Renewed Refurbished products with a warranty. Wizards of the Coast. About the Author Sean K Reynolds spends a remarkable amount of time on trains, where he defeats bandits, solves complex mathematical equations, and shushes noisy children. Dragonlance deities Forgotten Realms deities Greyhawk deities.
Injury, Fortitude DC 14, initial and secondary damage 1d6 Con.
Located amidst the sea and woods of the Hikirian Peninsula, the City of Manifest is built at the heart of the Land of the Dead. Wake of the Ravager Dark Sun Online: In the immediate surroundings of the city of Manifest, the ghosts of the dead may cross the barrier into the land of the living and interact with their loved ones as translucent beings forged of ectoplasm, their ghost bodies marked by whatever injuries killed them and often driven by some ghostwalm for some aspect of the living world, cammpaign as music or food.
Web Enhancement: Ghostwalk Update for D&D v
Overall, I would recommend this book as being worth at least a once-over to the curious. Write a customer review. Learn how and when to remove these template messages.
This book introduces the concept of a ghost that gohstwalk not an insanely evil undead, but rather merely an incorporeal being, who is not ready to venture into the Afterlife. Ghostwalk, Part 2 Ghostwalk v. This revulsion reduces the creature’s Dexterity score by 4 points until the effect wears off or the subject is no longer within 20 feet.