That which follows is an adaptation of the old adventure module B7 Rahasia, by Tracy point for the epic campaign for D&D 5 edition Prices of Apocalypse. This is one in a series of reviews covering most of the Basic D&D sets and modules. Rahasia was written by Tracy and Laura Hickman and appeared in DUNGEONS & DRAGONS, D&D, and PRODUCTS OF. YOUR IMAGINATION are trademarks owned by TSR, Inc. Are things popping up in your game that.

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We might do something about the weird Orientialism theme as well. But the deal breaker for this module for me is rauasia incomprehensible teleport gate section. They were driven into bankruptcy, and Tracy decided to sell their modules to TSR”literally so that I could buy rajasia for my children”.

It seems a dissertation by a sophomoric dungeon designer who demands you how to his superiority. I really disliked the heavy-handed railroading and the moral strictures, and your analysis here will really help me greatly in reworking an otherwise disappointing module.

Dungeon of Signs: B7 – Rahasia – Review

Pages using deprecated image syntax All articles with unsourced statements Articles with unsourced statements from November The villains are well-portrayed and have definite objectives. And the same brand of twee verse still makes me want to take a shower. Rahasoa L May 9, at 6: Rahasia is a big adventure, with over areas described in the text a mere 32 pages.

Rahasia still suffers from lesser problems beyond the absurd bombastic descriptions and mawkishness railroading. rahazia

Keeping the Rahib and the witches locked in their keyed locations robs it of a lot of potential interest; make them move, make them alive! One of the reasons I never did like the Dragonlance books although a few of the modules were fun is the oily prose and characters who seemed to be consigned to Fate whether they knew it or not.


The magic items are not so great, but they are less common then in most early TSR modules and the authors have included a couple of interesting unique items. The Angry Monk March 17, at 5: Dragonlance deities Forgotten Realms deities Greyhawk deities.

Thanks for the review and the suggestions. Dark Sun Dark Sun: From Wikipedia, the free encyclopedia.

By using this site, you agree to the Terms of Use and Privacy Policy. In the revised module B7 Rahasiathe adventurers must save a group of kidnapped elven women held in the rahasoa beneath a good elven temple taken over by an evil cleric.

Treasure placement is somewhat non-standard, with a few large caches rather then a constant dribble of valuables. The elven temple rahasis to the part published in RPGA1 describes the areas very well, and presents a large number of foes to overcome, as well as a few tricks, traps and some role-playing to provide variation.

Rahasia – Wikipedia

Not sure why the story and rahasa are so aggravating to me — it may be descriptions like: This page was last edited on 29 Julyat Some sense of the goals and potential outcomes of the module beyond – free the elf damsels, do good, adventure would also be nice. Does the heartburn so induced in any way contribute to the dungeon? The box text isn’t even especially bad, it’s mostly short and fairly functional.

In fact, I would call this dungeon the Mary Sue of dungeons, especially from this era. All of the poetry is terrible, and the wine jokes are bad, but I suppose one can spin that either as a function of poor translation or elven lameness.


Adventure Review – B7: Rahasia

Yet Rahasia raahasia Horror on the Hill to name another module from its era also have requirements for how they should be played. The relative weakness of the opposition is a problem that I rahasis derives from the module as narrative as opposed e&d the module as location. Sorry, your blog cannot share posts by email. Still, it’s more than the descriptions that make me dislike B7, it’s the way that Rahasia enforces the world it creates with GM-side rules that not only force the players to accept the adventure but penalize characters for not acting in a noble manner.

Monday, March 17, B7 – Ragasia – Review. Jeff Easley and Timothy Truman Cartography: A module is better if it offers a problem and allows the players to find the solution, not simply a story to playact through. Rahasia is an adventure module published by TSR, Inc. How would an average player map it? All this is unfortunate because there are some good set pieces in the haunted temple itself. Posted by Gus L at 4: I didn’t know the term ‘railroad’ inbut I called Rahasia an ‘insert characters here’ dungeon.

Despite these niggles, Rahasia does stand as a superior adventure. When there is little room to trick, bypass or drive off monsters short of a full on melee this is a railroad as well, where the only solution is combat, and thus combat must be of the sort that the party can sustain for the entire adventure.

Scott Anderson April 5, at 7: